![]() ModConsole: Inserts a console into the game for implementing code without having to compile Link Load Normalizer: Attempts to make loads uniform (used for races). Reworks charms and other gameplay features. Lightbringer: Changes nail attack to a ranged lance. Item Changer: Performs a lot of the same tasks as Randomizer in modifying and creating items, but can now be referenced and used by other mods. ![]() Hell Mod: Nerfs the player, buffs the enemies. Grimmchild Upgrades: Buffs level 4 Grimmchild and makes it fully customizable. Recommended for Godhome only, but can be used in the rest of the game. Glorious Combos: Nerfs player damage, which increases as the player chains attacks (more hits = increased DPS). * Fragile Strength for Nail Arts: Fragile/Unbreakable Strength now affects Nail Arts Link Charms are buffed by completing Godhome Pantheons, making them much stronger. * Exaltation: Overhauls charms, implementing an unused "charm glorification" concept from TC. Link Įnemy Randomizer: Randomizes enemy spawns (with some limitations), with some adjustability. Link ĭreamshield Co-Op: Adds a controllable Dreamshield for local co-op play. Link ĭarkness: Renders the Lumafly Lantern useless and makes every room dark, similar to Deepnest without the lantern. Link Ĭharm Overhaul: Rebalances charms to make them stronger. * Bonfire: Adds upgradeable stat bonuses purchased with geo. Some charms' effects changed as well to affect the dash. Link īlackmoth: Changes main mode of attack from nail to shade dash. You will need to re-install any mods or modding API you have afterwards.īindings: Applies bindings from the Godhome Pantheons to the main game. This is a Steam process that checks your game files to make sure nothing the original game needs to play is missing or misplaced. If for any reason you think you may have altered files you shouldn't have, you can always right-click the game in Steam > Properties > Local Files > Verify integrity of game files. dll file to your game files in \Hollow Knight\hollow_knight_Data\Managed\Mods. You can come back to this whenever installing new mods to ensure that the game is reading and running them properly.įrom there, it's a straightforward matter of choosing the mods you want, downloading them and adding the. Once the game has fully loaded, check the upper left corner of the screen to see a list of active mods. If properly installed, game startup will NOT show the Team Cherry logo instead you will see the load animation of The Knight in the lower right corner, then a loading bar. Once you copy everything from the folder to your game folder, you can open your game to see if you've done it right. You will need to locate the Hollow Knight game files, which you can do by right-clicking the game in your Steam library > Properties > Local Files > Browse Local Files. To install the API, follow the instructions in the README file. Be sure to check the README file of each mod you download to see if additional API are necessary. * NOTE: Some mods may require additional API. The link above to the modding drive should provide you with downloads of specific mods. Please bear with me as I go through and update them. **Update 6/22/21: I've been informed that a lot of the links in this and the following sections are broken. Make sure to download and install the correct API for your operating system. ![]() * The API is located in the Google Drive, but here's a handy link. This will negotiate mod compatibility and is required for several mods to run. If you don't trust downloads from random Discord servers, you can always just get the mods you want to add from the modding community Google Drive and install them yourself.īefore installing any mods, you will need to first install the Modding API. If for any reason the program does not work or you would prefer to not use it, read the next section to figure out how to install mods yourself. The ModInstaller provides a straightforward modding experience, allowing you to download, enable, and disable mods from one screen instead of digging around in your game files, and is the recommended way to enable and play with mods. The pinned message with links to the exe are in the #modding-help channel.) This will handle your mods and allow the game to run them otherwise it will skip over the mods and run normally.Īn easy way to do this is to use the ModInstaller exe provided by the modding team (you will need to join the Discord linked above to access this. Modders are currently working on an API that works with 1.5.īefore you do anything, the first thing you're going to need to do is download and install the modding API. **Update 6/22/21: Hollow Knight was recently updated to version 1.5! Mods will not work properly unless you downpatch the game to version 1.4.3.2, found in Steam by right-clicking the game > Properties > Betas > choose 1.4.3.2.
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